I'm a Senior Software Engineer with a rare breadth — full-stack technical depth, deep learning research, and product-level thinking.
MS Computer Science, USC.
From training sign language AI at USC to shipping scalable web at Druva and building systems at ISRO — I move between disciplines with precision and care.
"I build at the intersection of craft and impact."
I'm Katha — a Senior Software Engineer who genuinely loves the work. I hold an MS in Computer Science from USC and I've spent my career moving between machine learning research and production-grade web engineering, finding that the two are more connected than people think.
I trained the first end-to-end American Sign Language Production model at USC, shipped scalable marketing systems at Druva that serve millions of visitors, and built secure intranet tools for remote sensing operations at the Indian Space Research Organisation. Each role taught me something different about what it means to build things people depend on.
My work is guided by a simple standard: technically sound, ethically grounded, and never shipped until it's truly complete. I don't optimize for done — I optimize for right.
I own the technical development and delivery of Druva's marketing web ecosystem — driving SEO strategy, performance engineering, and user experience at scale across high-traffic properties.
I built functional, modular and responsive code for the Druva marketing website — and shipped a feature that moved the needle in my first sprint.
I developed AR-based features for Tikiman Go, a Hawaiian-themed AR/VR game — my first real foray into game development and spatial computing.
I worked as part of the team developing electro-optical payloads for Earth and planetary observations — an experience that fundamentally shaped how I think about reliability in software.
I built the first end-to-end ASL Production model — a deep neural network generating multi-channel skeletal sign poses from English words. The project that still makes me most proud.
I built a survival horror game that measured how players feel — tracking biometric and input data to study the relationship between difficulty and enjoyment.
A full-stack product search app I built end-to-end — web and Android — with filters, wishlist, social sharing, and seller details. Deployed to GCP.
I built a real-time surrounding description system for visually impaired users — InceptionV3 encoder, Bidirectional LSTM decoder, output to TTS engine.
I designed the achievements module for a Hawaiian AR/VR game — building battle scenes and a Halloween seasonal pack for cross-platform Android builds.
A secure intranet portal I built for the Indian Space Research Organisation — managing resource reallocation for the remote sensing division.